Take Burnjamin as our first example, he’ll have the option to infuse his balls (ha!) with fire or doom, and his default support and ultimate are fire-based, but you can swap these out as you unlock them and aren’t limited to their starting load-outs. Aside from environmental traps that work to your advantage – spinning axes, fire, electricity and toxic pools, you’ll have an ultimate weapon and three support options with unique traits. The core part of Zombie Rollerz: Pinball Heroes is fighting zombies, elites, and bosses by firing the ball directly at them. Balls are unlimited, but they will eat into your character’s health. Once the ball is in play, ZL and ZR controls the flappers and keep the momentum. Your hero will catapult a ball infused with a host of elemental powers, obliterating the undead, taking down their spawn points, and collecting all the loot as they go along. The powers that be have agreed that the best way to stop the zombie hordes is through building a pinball-like defence. His mortality is promptly realised after an early death – ah, there’s the rogue-like bit of the game: frequent deaths. Your first hero is Burnjamin – a fire-wielding hard-hitter determined to burn ’em all to hell. Let’s quickly stress that tower defence is only a part of it. That’s not to say that Zing Games and Daedalic Entertainment’s new title is the best thing since sliced zombies, but it has that “sod the time, I’m playing until I’ve finished” mentality that often comes with a tower defence title. Yeah, you could reach for the charger or plug it in the dock, but Zombie Rollerz: Pinball Heroes had already cast its spell, and I couldn’t put it down. You know when a game’s good when you play it until the battery dies on your Switch.
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